ICA Game Studies Division 2017 Call for Papers
67th Annual ICA Conference, 25-29 May 2017, San Diego, California, USA
Use the ICA's AllAcademic paper management site to submit papers by 23:00 (11 p.m.) GMT on Tuesday 1 November 2016. See the ICA's general call for papers for more information. All relevant guidelines and requirements in the ICA’s general call for papers apply to submissions made to the Game Studies Division (such as formatting and registration requirements), but please note that GSD has specific requirements for each of its five submission types.
The study of games offers the opportunity to investigate human communication involving multidisciplinary approaches. The scope is not bound to studies of games but includes simulations and virtual environments (VEs) in general. In our Division, disciplines of communication and media studies merge with cultural studies, social sciences, computer sciences, design, cognitive sciences, engineering, education, health studies, and information technology studies.
Our division welcomes papers, panels, and poster presentations on topics involving:
- the social and psychological uses and effects of video games, simulations, and VEs in general
- the cultural affordances, uses, and meanings of games, simulations, and VEs
- games, simulations, and VEs as training or instructional media
- comparative media analyses involving games, , simulations, or other VEs
- human-computer interaction in games, simulations, and VEs
- design research in the context of games, simulations, and VEs
- users’ motivations and emotional, cognitive, and psychophysiological experiences in games, simulations and VEs
This content list is far from exhaustive and is provided only as an indication of the scope of inquiry welcomed by the Division. We encourage submissions using a wide array of theoretical and methodological approaches. Submissions are especially welcome for topics that are consistent with this year’s conference theme, “Interventions: Communication Research and Practice.”
Important notice: When submitting, please indicate in the abstract of your submission which of the five categories you are submitting under. Unfortunately, the paper management system does not provide an option to specify the discrete submission type (with exception for panels), so we are asking all submitted proposals to include in ALL CAPS the type of submission for the proposal. This information should be at the very beginning of the abstract. This could be: RESEARCH PAPER, THEORY PAPER, FLASHLIGHT, PANEL PROPOSAL, POSTER PROPOSAL.
Please be aware that we are very strict on our submissions’ criteria. Submissions which do not meet the general ICA submission guidelines, the GSD-specific formal criteria listed below, and/or the kind of submissions explained below will be automatically excluded from the review process. We encourage all scholars to contact us directly, if any clarifications are needed, prior to submission. Student submissions must be clearly identified, with the understanding that student authors are the primary creators of the work and are the sole author or first author of any paper labelled as a student submission.
Submissions we consider for review:
- Full research papers which have to be anonymous which means all identifying information has to be removed from the paper and at a maximum of 25 pages (double-spaced) in length, inclusive of figures, tables, and references and have to include at least one completed study independent of the methods used. Title page and abstract are not counted against the page limit. Our division accepts manuscripts using critical/rhetorical, qualitative, and quantitative research methods.
- Full theoretical papers which have to be anonymous which means all identifying information has to be removed from the paper and at a maximum of 25 pages (double-spaced) in length, excluding figures, tables, and references and have to include the development of new theoretical approaches to the studies of games, simulations, and/or VEs. Title page and abstract are not counted against the page limit.
- Panel proposals that have to include:
- a 400-word rationale for the panel,
- a 150- word abstract describing each participant’s contribution,
- a description of each panelist’s qualifications regarding the proposed topic, and
- complete contact information for each panelist.
- Panel proposals are not submitted anonymously.
NOTE: Suggestions for cosponsored panels with other ICA divisions are also welcomed. Each panelist must be willing to register for and attend the conference if the panel is accepted.
- Poster proposals are works-in-progress or late-breaking results and will be considered only for the interactive paper plenary session. These submissions must be anonymous which means all identifying information has to be removed from the paper and accompanied by short papers (minimum 5 double-spaced pages) describing the research, and any potential results not available at the time of submission that will likely be included in the final interactive presentation.
- Flashlights which have to be anonymous (all identifying information has to be removed from the paper) and can only be submitted by graduate students – either solo or team presentations. Maximum length is 6 pages, including highlights at the beginning (maximum of 80 words); this page limit excludes figures, tables, and references (maximum 15 references). The aim of flashlights targets new theoretical approaches or the findings of emerging lines of research, but more importantly is focused on informing the public at-large about theories and findings of ALL ICA Divisions that might be related to game studies, simulations, and studies on VEs. Thus, flashlight presentations are meant for encourage, validate, and valorize emerging and novel perspectives as related to games, simulations, and VEs. If accepted, this kind of submission will be scheduled as (strict) 5-minute presentation in a session which will be opened to all other ICA divisions. The gathered audience will vote for the best Flashlight, which will result in a specific best paper award given by our Division.
Reviewers will evaluate submissions based on these criteria:
- Full Research Papers: Quality of Literature Review, Quality of Methods, Quality of Analyses, Relevance to the Studies of Games and/or VEs, and Quality of Writing.
- Full Theoretical Papers: Quality of the Theory Development, Quality of the Application to Games, Simulations, and/or VEs, Quality of Derived Assumptions and/or Research Questions, Relevance to the Studies of Games, Simulations, and/or VEs, and Quality of Writing.
- Flashlights: Quality of Summarized Literature Review, Quality of Presentation of Approaches and/or Methods, Quality of Summarized Findings, Relevance to the Studies of Games, Simulations, and/or VEs, and Quality of Writing.
- Fully developed panel proposals: Quality of the Rationale, Average Quality of Contributions, Coherence of Contributions, Relevance to the Studies of Games, Simulations and/or VEs, and Quality of Writing.
- Poster proposals: Quality of Literature Review, Quality of Methods, Proposed Analyses, Relevance to the Studies of Games, Simulations, and/or VEs, and Quality of Writing.
Please direct any questions to:
Julia Kneer, Vice Chair
Erasmus University Rotterdam
Erasmus School of History, Culture and Communication (ESHCC)
M-Building Room M8-50
PO Box 1738, 3000 DR, Rotterdam
Email : email@example.com